This is a beta for a new style of battle system I designed for possible new games (Foreshadowing), but I am first seeing if people like this style of combat because it is a lot of work and I am not doing it if people don't even like it, so please leave a rating and or a comment if you like it! 

StatusReleased
PlatformsHTML5
Rating
Rated 4.5 out of 5 stars
(2 total ratings)
AuthorHoly Grail Studios
GenreFighting
Made withTwine
TagsPoint & Click, Text based, Turn-Based Combat

Comments

Log in with itch.io to leave a comment.

Seems like it could become an interesting battle system in the future. Needs some randomness, and the creature's ability to fight back. Seems to be hard-coded at the moment, but has a lot of potential to be something simple, yet interesting.

I have a piece of advice for you, however. Something I learned pretty much as soon as I uploaded the early version of my first game, which no longer exists. Never, ever let people's interest dictate whether you keep working on something or not. Because we're just some gamedevs with basically no audience. I uploaded my game in an early stage specifically to gather feedback. Nobody offered it. I didn't get offended or disappointed, but it surprised me, and I learned a lesson.

Even if you had a large audience, only a small part of them would care about this battle system beta, and out of those who cared, only a small part would actually go out of their way to comment and rate.

Same thing with Steam reviews and Youtube comments/likes/subscriptions. Only a very small portion of a game's user base actually leave a review, and you probably noticed some youtube creators talking about most of their viewers not being subscribed.

It's just the way things are. So, my advice is to just keep working on your things and slowly build up your audience to a decent number before you ask them to vote on whether you should work on something or not. Regardless of what people say, keep working on this battle system if YOU want to. If you think it's a lot of work compared to its benefits, then don't keep working on it. Put it on the back burner instead.

Now, I'm working on a small fishing game, also text-based. And I don't care if anyone wants to play it or not. I'll be uploading devlogs here and link them on Twitter. If it helps me gain some followers before the full release, good. If not, good again.

Just relax and don't worry about people liking or not liking things you work on. Keep working on them because YOU want to.

Thank you for this review, that is actually some really good advice on making games and I also thought  it would be good to add some randomness to the battles to make it more interesting.

Warhawk Studios also makes games alongside Holy Grail Studios, Battle System was entirely Holy Grail Studios but we also make games together. We both made versions of a game we call Forensic Cases,  Holy Grail Studio's version takes the side of one character, and Warhawk studios' takes the side of the other. Check them out with the links below.


https://warhawk-studios.itch.io/forensic-cases

https://holy-grail-studios.itch.io/forensic-cases-hal-story


Please let us know what you think!